The project aims at developing a serious game on the topic of „culture of prevention“ in order to allow learners/players to experience a concrete example of how culture of prevention can be implemented in enterprises and institutions. The research questions addressed within the project are the following: Are serious games accepted by the target group as a learning medium? What cognitive and motivational processes are affected by serious games? What preconditions must be fulfilled to assure a successful use of serious games in the field of prevention and occupational safety and health?
The selection of the specific contents and their implementation into the simulation game are carried out in close coordination with experts of the DGUV, the German Social Accident Insurance Institutions and with the active participation of the target group. In the development both, instructional psychology and the expertise of game designers are taken into account. The research questions are investigated using an empirical approach. Results are used to both improve the design of the serious game „culture of prevention“ and deduce implications for the further use of serious games in the field of prevention and occupational safety and health.
-cross sectoral-Type of hazard:
qualification/basic and further trainingCatchwords:
e-learning, qualification, education, didactics etc.Description, key words:
Serious Game, Culture of Prevention